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3dMax Bali Player

3dMax-Bali Player is a real-time 3D software engine, which will enable users to personalize their 3D experience. This client-side software works in conjunction with the server-side 3D engine of 3dMaxMedia.

Some of the Target Features of 3dMax-Bali Player include: 
·  Super Real-time Rendering and Interaction
·  Object oriented, Plug-in extensible, component level architecture
·  Multi-Layer Concurrent Technology
·  Personal Real-Time customization incorporating Artificial Intelligence
·  Sever driven Scene and Profile Management
·  Full MIDI support (i.e. midi keyboard, Hotz controllers, etc.)
·  Full 3D sound positioning and attenuation
·  Radiosity lighting
·  Multi-texture support
·  Dynamic texturing effects such as procedurals, animations, tinting, blending, and morphing
·  Real-time reflection mapping
·  Real-time shadow rendering
·  2D sprite support
·  Wide selection of programming API’s for customization and extensibility (i.e. C++, Java, JavaScript, ActiveX, VB, etc.)
·  Transparent incremental installation based on CABs technology.
·  RealVideo and RealAudio support
·  Flash and Shockwave Support
·  Seamless soft-skin polygonal characters
·  Winamp and Sonique audio player support

·  Multi-User Support with persistent state and object sharing capability
·  Massive Multi-User event participation

3dMaxMedia plans to capitalize on several concurrent 3D/multimedia technologies that have been in development for the past several years (i.e. DirectX, OpenGL, VRML, WildTangent, Genesis3D, OpenWorlds, RealAudio, RealVideo, Flash, etc.) and use the lessons learned to help us in redesigning a truly next generation real-time 3D Multimedia Graphics and Audio engine, which would be a combination of some of the best features of these earlier foundational technologies.

 

This will yield something that these earlier technologies lacked, a full integrated, balanced feature set for effectively delivering 3dMaxMedia entertainment and eCommerce content.

 

3dMaxMedia will implement the above feature set in phases and delivered concurrent to the developments in the Internet bandwidth technologies.  It may be noted that 3dMaxMedia will continue to evaluate multiple technology platforms and software choices that may be available from time to time.  We want to be able to flexibly leverage off emerging technologies that are still in development and integrate these into our own proprietary software design strategies and solutions.

3dMax Realmotion

3dMax-Realmotion is a Real-time Motion Creation Technology, which allows animators to automate significant portions of modeling, animating and lighting. Once developed successfully, 3dMaxMedia believes it will give us a competitive advantage of animation production with productivity gains of at least 30-40% to start with. 3dMaxMedia’s objective is to make 3dMax-Realmotion as the primary software tool for every animator and technical director at 3dMaxMedia. In contrast to many commercially available animation systems which are designed to address product design, corporate logo graphics or cinematic special effects, 3dMax-Realmotion has been conceived to address large scale internet-based continuous production environment with distributed processing capabilities. It will be designed and optimized for large-scale character modeling with high levels of reusability, and parameter driven animation.

 

Its features include:

· Highly Automated Motion Creation utilizing Artificial Intelligence

· Integration of Motion Capture, Control Driven Real-time processing

· Automatic Animation Optimization

· Multifold 3D Animation efficiency improvement

· Cooperative multi-user large scale animation techniques